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Question by
maxkcy · Feb 05 at 01:05 AM ·
joints2d physics
What type of joint can be used in 2D that is fixed to a spot, but can rotate on z axis independently?
I'm making a 2d game in which the turret is fixed to the hull, but should be able to rotate. When the turret is hit, it should rotate as well as combine the force move the whole tank body it is attached to. I already have a solution by using the wheel joint and it looks pretty good outside of a pixel sized wiggle which is now an accidental feature, since it gives of a shake effect. I wanted to know if there is a correct way to do this without any wiggling or shaking on collision.
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