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There is an way to load external 2d animations in runtime?
I am thinking in an concept for an highly moddable, multi-platform, 2d game. To archive script compability and security, I will use lua scripts from Moonsharp project. This allow the Modders to create high customizable scripts without I sharing my Unit3d project to them make their asset bundles.
But, I am facing problems in architect an way to allow the modders to add their custom animations to the game, since, to an skeletal animation could be played, she needs to be in the original project, or in an AssetBundle, and this could result on several security flaws to the overall moding environment.
There is an way to load external 2d animations in runtime?
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