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Question by piorotorus · May 09, 2017 at 05:51 AM · distancetree

Tree Billboard Start dont work

Hello. In Unity everything looks fine, but when i build game only the nearest trees are rendered(The rest are 2d billboards(or 3d but with no details?). I use trees from unity standard asset.

I try to change value of Billboard Start but that did not work. Even in unity that did not make any effect what is weird. I post a screenshot of game in unity and on builded game. I dont know why but the grass is rendered normally. My frames are fine so its not computer problem. Or maybe its something wrong with details settings?

Does anyone have any idea how to fix this? Thanks for any help :) alt text

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avatar image piorotorus · May 08, 2017 at 09:24 PM 0
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I just discovery that it is problem with "Detail Distance". Change this in unity gives efect, but when i builded game it dont gives efect and it is still rendering only when player i very close to the tree.

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Answer by Acreates · May 26, 2017 at 06:06 PM

Tree Distance is what controls the draw of all trees regardless if they are billboarded or not.

That can be found by clicking on your terrain 2) Click on the Cog 3) Underneath "Tree and Detail Objects" 4) Tree Distance

If that doesn't work, then test a different object, say a rock. If that clips out then the issue is with your Camera.

The Camera should have a clip or DRAW distance that you can tweak.

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Answer by Croffy · May 17, 2020 at 09:17 PM

When building a game, Build Settings > Player Settings > Keep Loaded Shaders Alive, tick this. Try this, maybe it will work.

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