Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by princeadj14 · Sep 24, 2014 at 01:16 PM · gameobjectarray of gameobjectsspawnpoints

how can i spawn my 52 cards in list of my 52 spawn points gameobject?

using UnityEngine; using System.Collections;

public class CManager : MonoBehaviour {

 public int numberOfCards = 52;
 public int numberofSpawns = 52;
 public GameObject[] cards;
 public GameObject[] gspawnpoint;


 //public Transform spawns;
 //public Transform spawns1;
 //Transform location;
 //Transform location1;

 int cardNumber = 1;


 // Use this for initialization
 void Start () 
 {
     ShuffleCards (cards);
     cards = new GameObject[numberOfCards];
     //spawns = new Transform[numberofSpawns];
     for(int i = 0 ; i <= numberOfCards; i++)
     {
         if(i <= 12)
         {
             if (cardNumber==1){cards[i] = GameObject.Find("A-H");}
             if (cardNumber==2){ cards[i]= GameObject.Find("2-H");}
             if (cardNumber==3){ cards[i]= GameObject.Find("3-H");}
             if (cardNumber==4){ cards[i]= GameObject.Find("4-H");}
             if (cardNumber==5){ cards[i]= GameObject.Find("5-H");}
             if (cardNumber==6){ cards[i]= GameObject.Find("6-H");}
             if (cardNumber==7){ cards[i]= GameObject.Find("7-H");}
             if (cardNumber==8){ cards[i]= GameObject.Find("8-H");}
             if (cardNumber==9){ cards[i]= GameObject.Find("9-H");}
             if (cardNumber==10){ cards[i]= GameObject.Find("10-H");}    
             if (cardNumber==11){ cards[i]= GameObject.Find("J-H");}
             if (cardNumber==12){ cards[i]= GameObject.Find("Q-H");}
             if (cardNumber==13){ cards[i]=GameObject.Find("K-H"); cardNumber = 0;}
         }
         if(i > 12 && i <= 25)
         {
             if (cardNumber==1){ cards[i] = GameObject.Find("A-D");}
             if (cardNumber==2){ cards[i]= GameObject.Find("2-D");}
             if (cardNumber==3){ cards[i]= GameObject.Find("3-D");}
             if (cardNumber==4){ cards[i]= GameObject.Find("4-D");}
             if (cardNumber==5){ cards[i]= GameObject.Find("5-D");}
             if (cardNumber==6){ cards[i]= GameObject.Find("6-D");}
             if (cardNumber==7){ cards[i]= GameObject.Find("7-D");}
             if (cardNumber==8){ cards[i]= GameObject.Find("8-D");}
             if (cardNumber==9){ cards[i]= GameObject.Find("9-D");}
             if (cardNumber==10){ cards[i]= GameObject.Find("10-D");}    
             if (cardNumber==11){ cards[i]= GameObject.Find("J-D");}
             if (cardNumber==12){ cards[i]= GameObject.Find("Q-D");}
             if (cardNumber==13){ cards[i]=GameObject.Find("K-D"); cardNumber = 0;}
         }
         if(i > 25 && i <= 38)
         {
             if (cardNumber==1){cards[i] = GameObject.Find("A-S");}
             if (cardNumber==2){ cards[i]= GameObject.Find("2-S");}
             if (cardNumber==3){ cards[i]= GameObject.Find("3-S");}
             if (cardNumber==4){ cards[i]= GameObject.Find("4-S");}
             if (cardNumber==5){ cards[i]= GameObject.Find("5-S");}
             if (cardNumber==6){ cards[i]= GameObject.Find("6-S");}
             if (cardNumber==7){ cards[i]= GameObject.Find("7-S");}
             if (cardNumber==8){ cards[i]= GameObject.Find("8-S");}
             if (cardNumber==9){ cards[i]= GameObject.Find("9-S");}
             if (cardNumber==10){ cards[i]= GameObject.Find("10-S");}    
             if (cardNumber==11){ cards[i]= GameObject.Find("J-S");}
             if (cardNumber==12){ cards[i]= GameObject.Find("Q-S");}
             if (cardNumber==13){ cards[i]=GameObject.Find("K-S"); cardNumber = 0;}
         }
         if(i > 38 && i <= 51)
         {
             if (cardNumber==1){cards[i] = GameObject.Find("A-F");}
             if (cardNumber==2){ cards[i]= GameObject.Find("2-F");}
             if (cardNumber==3){ cards[i]= GameObject.Find("3-F");}
             if (cardNumber==4){ cards[i]= GameObject.Find("4-F");}
             if (cardNumber==5){ cards[i]= GameObject.Find("5-F");}
             if (cardNumber==6){ cards[i]= GameObject.Find("6-F");}
             if (cardNumber==7){ cards[i]= GameObject.Find("7-F");}
             if (cardNumber==8){ cards[i]= GameObject.Find("8-F");}
             if (cardNumber==9){ cards[i]= GameObject.Find("9-F");}
             if (cardNumber==10){ cards[i]= GameObject.Find("10-F");}    
             if (cardNumber==11){ cards[i]= GameObject.Find("J-F");}
             if (cardNumber==12){ cards[i]= GameObject.Find("Q-F");}
             if (cardNumber==13){ cards[i]=GameObject.Find("K-F"); cardNumber = 0;}
         }
         cardNumber++;
     }
     ShuffleCards (cards);
 }

 // Update is called once per frame
 void Update () 
 {
     if (Input.GetKeyDown (KeyCode.M))
     {
         ShuffleCards (cards);
     }
     if (Input.GetKeyDown (KeyCode.P)) 
     {
         ReleaseCards();
     }
 
 }
 void ReleaseCards ()
 {
 //how can i spawn the cards in list of spawn points object? base on the card list.

         var release0 = Instantiate (cards [0], location.position, location.rotation);
         var release1 = Instantiate (cards [1], location1.position, location1.rotation);

 }
 void ShuffleCards(GameObject[] cards)
 {
     for (int i=0; i < cards.Length; i++)
     {
         int r = Random.Range(0,cards.Length);
         GameObject tmp = cards[i];
         cards[i] = cards[r];
         cards[r] = tmp;
     }
 }

}

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image princeadj14 · Sep 24, 2014 at 12:15 PM 0
Share

I've experience many trial and error for this.. i can't spawn my 52 cards to my 52 spawn points release cards function.. :(

avatar image princeadj14 · Sep 24, 2014 at 02:13 PM 0
Share

Thank You very much mr.Shadox :)

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by princeadj14 · Sep 25, 2014 at 05:36 AM

 for(int i = 0 ; i < cards.Length; i++){
 Instantiate (cards[i], gspawnpoint[i].position, gspawnpoint[i].rotation);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

how can i change this script with 1 InputField and array of gameobjects? 1 Answer

Three Spots For Three Random Objects 1 Answer

Calculate position in an array of gameObjects 0 Answers

How to randomly select multiple gameobjects from array? 1 Answer

How do I call SpawnPoints,SpawnLocation,Gameobject,and spawn at certain time 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges