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Question by
chirpywiz711 · Dec 31, 2018 at 12:15 AM ·
shaderphysicswatervertexcompute shader
Water & Fabric compute shader
I am new to compute shaders, and would it be possible to create a compute shader to make a particle-based, physically affected object that acts like water (maybe with a range that allows you to specify viscosity)? Also, would it be possible to create a cloth component, but one that can collide with world geometry?
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