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Question by
lighting · Jul 10, 2012 at 09:11 AM ·
memorygameobjectscomponentsscene load
Opeartions on GameObjects before scene is loaded
Hi,
Let's say I have a huge scene with really many objects (thousands). This can cause out of memory error for some configurations. Is it possible to turn out some object's components (e.g. colliders, mesh filters) before the objects are being loaded into memory ? Of course these objects where placed in editor, not created dynamically.
thanks
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