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How to deal with discrepancy in application file path between running the exe vs running from Unity?
The application path when running from Unity will be project directory, for example C:\Max\Unity\myproject. The application path when running the built exe will be in the build folder, e.g. C:\Max\Unity\myproject\build. So the expected files/folders which were working when pressing "Play" in Unity or even when pressing ctrl+B in Unity, aren't in the same place when double clicking the exe in the build folder (which presumably reflects how a user would be running the game on their machine). 
 Is there an elegant way to handle this or do you just duplicate all the files/folders you need across both locations? 
Tried using a shortcut so both can have it without being duplicated, but it didn't work because it appears as .lnk instead of a real path
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                