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Link Libraries to iOS on Unity Cloud Build
Hey fellow troubleshooters :)
Our App does not run on iOS 12 or higher, it gets closed on startup:
watchdog transgression: application:535 exhausted real (wall clock) time allowance of 20.00 seconds
For some reason the local build works if I add the UnityFramework.framework in the "Link Binary With Libraries" section under "Build Phases" in Xcode.
The question is, who do I do that on the Unity Cloudbuild?
Im not sure if I should use the PBX project: https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.html
or a shell script for the Cloudbuild configuration Pre-Build Script Path
I have no experience with both and trial and error is very time consuming, any hint or example would be really helpful :)
Thanks!
Answer by Jichaels · Feb 21 at 01:36 PM
Hey, facing similar issue, did you find a way to automate this ? I automate capabilies and such using the PBXProject, but couldn't find a way to retrieve UnityFramework.framework