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Don't load Mip 0 for certain textures based on a condition?
Hello!
Ok so my goal is to reduce memory sent to the GPU by marking a texture with something like "Don't load Mip0 if condition". So what I'm trying to achieve is basically something like a QualitySettings.masterTextureLimit-setting but on a per-texture basis.
Consider that I'd like to (on some devices) not use the full resolution texture on cows, but I do on chickens.
Does anyone have any pointers as to how I could achieve this?
Cheers!
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