Best option to load large JPG at runtime from a given local folder
Hi,
I read a lot of answers here, at forums.... but as Unity it's releasing new updates/versions every month I would to know your experience with Unity 5.x on loading Large JPG images from a given local folder at runtime. I'm on a standalone Windows application.
I try www and IO but even has a lag and application freezes between 0.5 - 1 sec depends of the image size. I'm working with JPG images between FullHD and 4K! And i need to load image on a UI element. Image or RawImage.
There is any new feature on Unity 5.x to get better performance for this point? any way to use Threading?
Any workaround to prevent application freeze on load a new image?
Thanks you
The resources folder and using Resouces.LoadAsync is not an option?
It's not an option because images are sincronized every week and i can not build new reléase with files on resources folder.
It's there any way to use resources.LoadAsync with a external folder? or load images on folder to resources when application starts?