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Question by dj_pale · May 07, 2014 at 12:58 PM · license

Is the turnover rate required for Unity PRO to come explicitly from game sales?

As a private person with an unrelated day-job I plan to sell an App or two. Of course, I do not expect to hit the current $100000 limit from the App sales. But the question is if the revenue in question is connected to the business you are directly using Unity for making money. I would assume this, but if these earnings take into account the entity as a private person in total, and other (unrelated earnings), this could be an issue.

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avatar image Owen-Reynolds · May 07, 2014 at 01:57 PM 0
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Wait...so you aren't asking about salary from your day job? You say that's unrelated?

You have another business, maybe dog groo$$anonymous$$g, which does gross over 100$$anonymous$$, and plan to make some small dog-groo$$anonymous$$g Apps?

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Answer by Graham-Dunnett · May 07, 2014 at 12:59 PM

Set up a small company to sell the game, and use this company to purchase the Pro license when your game/company makes $100k turnover.

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