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Question by Hydrozy · Feb 02 at 09:01 PM · renderingshaderspost processingpost-process-effectconversion

Blur shader not working after converting render Pipeline

First I wanted to make Post Processing. Following some tutourials made me change the renderpipeline and convert my renderpipeline (I had no Idea what I was doing but I was just following the tutourial). The only shader in my game was used by a matherial which is now pink. I cant undo the conversion so I dont know what to do. I did this: (picture top) alt text

The guy I had the blur matherial from made this tutourial: https://www.youtube.com/watch?v=YKTjVACAfqE I think its the conversion of the shader didnt work, but I don't know what to do. I Also changed my render Pipeline in the Graphics tab to none again... (picture bottom)

temp2.jpg (178.6 kB)
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