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Question by SeyedMahdi · Jul 12, 2014 at 08:13 PM · buttonobjectchange color

CS0029 convert type

Hi

I am trying to change the color of my gameobject called p911 to specific colors by pushing buttons that I defined them in script, but I get the error that cannot convert string to bool. if anyone that can help I would appreciate it. if there are any problems in my other parts of code, please tell me.

thank you.

public class ChangeColor : MonoBehaviour {

 private GameObject P911 = new GameObject();
 private GameObject turnred = new GameObject();
 private GameObject turnblack = new GameObject ();
 private GameObject turnwhite = new GameObject ();
 private GameObject turnyellow = new GameObject ();
 // Use this for initialization
 void Start () {
     GameObject.Find ("P911").renderer.enabled = true;
     GameObject.Find ("turn-red").renderer.enabled = true;
     GameObject.Find ("turn-black").renderer.enabled = true;
     GameObject.Find ("turn-white").renderer.enabled = true;
     GameObject.Find ("turn-yellow").renderer.enabled = true;

     P911 = GameObject.Find ("P911");
     turnred = GameObject.Find ("turn-red");
     turnblack = GameObject.Find ("turn-black");
     turnwhite = GameObject.Find ("turn-whit");
     turnyellow = GameObject.Find ("turn-yellow");
 
 }

 void OnMouseDown ()
 {
 
     //P911.gameObject.renderer.material.color = new Color (r, g, b, a);
     gameObject.renderer.material.color = new Color (11,22,33,123);
     if ("turn-red") {
                     P911.renderer.material.color = new Color (232, 0, 0, 255);
             } else if ("turn-black") {
                     P911.renderer.material.color = new Color (0, 0, 0, 255);
             } else if ("turn-white") {
                     P911.renderer.material.color = new Color (184, 184, 184, 255);
             } else if ("turn-yellow") {
                     P911.renderer.material.color = new Color (201, 187, 0, 255);
             }
 }

}

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Answer by Kiwasi · Jul 12, 2014 at 08:16 PM

Your ifs should be using the variable, not the literal string. As follows.

 if (turnred) {
     P911.renderer.material.color = new Color (232, 0, 0, 255);
 } else if (turnblack) {
     P911.renderer.material.color = new Color (0, 0, 0, 255);
 } else if (turnwhite) {
     P911.renderer.material.color = new Color (184, 184, 184, 255);
 } else if (turnyellow) {
     P911.renderer.material.color = new Color (201, 187, 0, 255);
 }

This will fix the error, but not sure if it will behave how you intend.

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avatar image SeyedMahdi · Jul 13, 2014 at 02:42 AM 0
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can this be done by switch case ? if it can, what should I declare the type of switch case variable ?

avatar image SeyedMahdi · Jul 13, 2014 at 02:42 AM 0
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can this be done by switch case ? if it can, what should I declare the type of switch case variable ?

avatar image Kiwasi · Jul 13, 2014 at 05:42 AM 0
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GameObject.

avatar image SeyedMahdi · Jul 13, 2014 at 03:34 PM 0
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First thank you for you help It fixed the problem but does not change the color of object.

avatar image Kiwasi · Jul 13, 2014 at 06:34 PM 1
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I told you this would fix your error, but not behave how you intended. This is a really messed up way to do things.

Try using OnGUI and GUI.Button ins$$anonymous$$d.

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