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How using Profiler with ECS Games(Physics)?
Hi everyone!
I am trying to analyze the Physics of a Game made with DOTS, but I am not sure if I am doing the analysis well. How can I analyze correctly Physics Dots in the Profiler? Is the same way that in Unity Classic?
Thanks in advice
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              And you didn't bother to check that before posting?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                