- Home /
Unity crashes after splash screen on Android
Hello Everyone,
This is my first message on UnityAnswers, hope it'll be helpfull
I have this problem since I started to try my game on my virtual device. Each time I try to launch my game (even if it's a simple scene with a just a cube) I've just got the time to see the splash screen during 2/3 seconds and then my app immediatly crashes with the message : "Unfortunately, app_name has stopped".
I've imported my Unity project to eclipse and get the same message at start when I pushed my app to my AVD.
I've downgrade to Unity4.1.3 (but got the same problem with the 4.3.2, except that my app didn't stop but let me with a black screen after the splash icon, heard that was a problem with the version of Unity) and then I downgrade to android-sdk 21 cause Unity4.1.3 had problems with 22
and here I am with the same problem. Use Android 4.0 (API level 14) but tried with some others.
I you got some ideas to solve my problem... I'm burning my head for 2 days on this :(
thank you
Well, that's rough. I try to avoid device emulators when I can help it (too many mixed results over the years). I did find this thread on the Unity Forums that has a few suggestions you might try. Past that, anything you can do to try extracting a crash log would be handy.
Thanks for the answer. I'll try that. I haven't got any physical devices to work with for the moment so I'll have to try with the AVD at least for a short while.
Ok rutter, you're now my new hero! I was so close to throw my computer by the window fifty $$anonymous$$utes ago.
I find the answer in the thread of the unity forum you gave me (and only god knows how many links and methods I tried before) it was my graphics level which weren't set to OpenGL ES 1.x
thank you so much!
Your answer
Follow this Question
Related Questions
Application crashes when notification received:android 0 Answers
Unity deleting and crashing on Android APK build 0 Answers
Problems porting a Unity game to android 1 Answer
Android , not working 4 Answers