Unexpected high CPU / GPU usage in very small scene (Windows x64 build) 2019.1.2.f1
Hello everyone,
we wanted to show a scene containing only 2D sprite elements as a layout in it and a camera focusing the whole layout. The scene is very small und we're wondering why we have at least an unexpected high usage of CPU&GPU capacity. Our scene: CPU ~ 14 % | GPU ~ 40 % Our expactation: CPU ~ 2 % | GPU ~ 5 %
Unity version: 2019.1.2.f1 PC: Windows 10 x64 build
Optimization so far: • Application.targetFrameRate = 60; • Static GameObjects - Static Batching • Deleted Component: Audio Listener of Camera
Git Project: https://github.com/StefanEisele/Unity2DLayout
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