RenderTexture update
public Camera Cam;
public GameObject Quad;
RenderTexture rt;
public void Start()
{
rt = new RenderTexture(200, 200, 0, RenderTextureFormat.ARGB32);
Cam.targetTexture = rt;
Quad.GetComponent<MeshRenderer>().material.mainTexture = rt;
}
public void Update() {
}
I want to do something simple.
Create a RenderTexture
Render camera content to it
Use it as a texture
However, the code above doesn't update the render texture. It only shows a skybox although an object is placed in the scene.
Is there any help?
One more additional question. When I encounter this kind of problem, where should I go? This is too simple to ask here but the Unity manual doesn't provide sufficient information.
Your answer

Follow this Question
Related Questions
Need help with spy glass to see through objects. 1 Answer
How to capture screen, render to background, and allow both portrait and landscape on mobile device? 0 Answers
How do I add a renderTexture UI element onto my ARKit screen 0 Answers
How to pass a RInt RenderTexture to a ComputeShader? 0 Answers
Count colored pixels of RenderTexture and get this data on CPU. 0 Answers