Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Trsak · Apr 21, 2016 at 09:32 AM · speedcamera rotatemouselookroll a ball

Rotating camera makes ball move slower/faster

Hi there,

i have a rall ball game. I implemented Camera Mouse look.

Everything works fine, but the ball speed is modified by Camera. When i move camera at 90° over ball, it moves much slower.

How to make camera rotation not modify this?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Soraphis · Apr 21, 2016 at 10:46 AM 0
Share

the camera rotation should NOT modify this, i think its more something you've done which makes it behave like this. so we would nee a look at your camera-mouse-look script and your ball-move script

avatar image Trsak Soraphis · Apr 21, 2016 at 01:29 PM 0
Share

$$anonymous$$ouse Look script: using UnityEngine; using System.Collections;

 /// $$anonymous$$ouseLook rotates the transform based on the mouse delta.
 /// $$anonymous$$inimum and $$anonymous$$aximum values can be used to constrain the possible rotation
 
 /// To make an FPS style character:
 /// - Create a capsule.
 /// - Add the $$anonymous$$ouseLook script to the capsule.
 ///   -> Set the mouse look to use LookX. (You want to only turn character but not tilt it)
 /// - Add FPSInputController script to the capsule
 ///   -> A Character$$anonymous$$otor and a CharacterController component will be automatically added.
 
 /// - Create a camera. $$anonymous$$ake the camera a child of the capsule. Reset it's transform.
 /// - Add a $$anonymous$$ouseLook script to the camera.
 ///   -> Set the mouse look to use LookY. (You want the camera to tilt up and down like a head. The character already turns.)
 [AddComponent$$anonymous$$enu("Camera-Control/$$anonymous$$ouse Look")]
 public class $$anonymous$$ouseLook : $$anonymous$$onoBehaviour {
     public enum RotationAxes { $$anonymous$$ouseXAndY = 0, $$anonymous$$ouseX = 1, $$anonymous$$ouseY = 2 }
     public RotationAxes axes = RotationAxes.$$anonymous$$ouseXAndY;
     public float sensitivityX = 15F;
     public float sensitivityY = 15F;
 
     public float $$anonymous$$imumX = -360F;
     public float maximumX = 360F;
 
     public float $$anonymous$$imumY = -60F;
     public float maximumY = 60F;
 
     float rotationY = 0F;
 
     void Update ()
     {
         if (axes == RotationAxes.$$anonymous$$ouseXAndY)
         {
             float rotationX = transform.localEulerAngles.y + Input.GetAxis("$$anonymous$$ouse X") * sensitivityX;
             
             rotationY += Input.GetAxis("$$anonymous$$ouse Y") * sensitivityY;
             rotationY = $$anonymous$$athf.Clamp (rotationY, $$anonymous$$imumY, maximumY);
             
             transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
         }
         else if (axes == RotationAxes.$$anonymous$$ouseX)
         {
             transform.Rotate(0, Input.GetAxis("$$anonymous$$ouse X") * sensitivityX, 0);
         }
         else
         {
             rotationY += Input.GetAxis("$$anonymous$$ouse Y") * sensitivityY;
             rotationY = $$anonymous$$athf.Clamp (rotationY, $$anonymous$$imumY, maximumY);
             
             transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
         }
     }
     
     void Start ()
     {
         // $$anonymous$$ake the rigid body not change rotation
         if (GetComponent<Rigidbody>())
             GetComponent<Rigidbody>().freezeRotation = true;
     }
 }
avatar image Trsak Soraphis · Apr 21, 2016 at 01:43 PM 0
Share

And player controller on pastebin

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

56 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to change settings OnTrigger 1 Answer

Camera control with cursor 0 Answers

Dual Touch Controls Problem 1 Answer

How to rotate camera around player when idle, but control player rotations when moving? 0 Answers

Why is my camera rolling around like a ball? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges