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How to create a hero's range of action?
I'm making a TD style game. There was a problem with the range. I want if someone clicks on my tower, then it shows its range. I did this - threw a 2d circular collider (2d game). After that, I made a child object, the child object is a regular 2d circle, I put it in the radius of the collider, but the problem is! If a person clicks not on the character, but on the area of the collider, then its radius of action will still appear. What to do?
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