- Home /
Why are some GameObjects rendered like PNGs under my Render Texture?
Hey Unity,
So, I made a retro-looking texture for my game. If you want to see the exact steps I followed, here's a link to the one-minute video I used to make the texture: https://www.youtube.com/watch?v=gdUhzNnNuwo
Okay, so the texture works fine and well, but for some reason, certain GameObjects (mainly the trees I'm using: Realistic Tree 9 [Rainbow Tree] asset by Pixel Games) act like a PNG image (or like a green screen or something). Basically, they don't have they're original texture and it's made a PNG for some odd reason. So, If I play-test my game, when the SceneManager loads the scene with the trees on it, they display the UI of the previous scene instead of the tree texture. I don't know if this is because of the render texture or not, but I am very new to programming, so I can't diagnose the issue myself.
Here's a picture of what I'm talking about.
Those PNG parts are my trees. And when I play the scene, they render parts of a previous scene or a random material. Any help would be VERY appreciated. Thank you in advance, and stay safe :-)
Your answer
![](https://koobas.hobune.stream/wayback/20220613052355im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Click on Canvas in a render texture 0 Answers
Transparent Images as UI 0 Answers
Buttons in unity: Text or Built in text in PNG? 2 Answers
PNG Sprite scaling issues 1 Answer
PNG import problem 2019.1.0f2 0 Answers