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Question by Smasham · Apr 10, 2020 at 07:22 PM · rigidbodytransform3dposition

Why is the if condition returning true ?

I want to check if the Y position is changing or not for the player and the enemy. If it as changed in the frame I want it to return true and if it didn't i want it to return false. I round because the enemy's position altern between 0.8 and 0.800001 . When I tried to do Mathf.Round(transform.position 100)/100 and I compare is to the enemyOldPosition with I assigned using enemyOldPosition = Mathf.Round(transform.position 100)/100, but it says its not equal. I tried to check Debug.Log(enemyOldPosition - Mathf.Round(transform.position * 100)/100) and it returned 1.192093E-08.

 void Update()
 {
 if(Mathf.Round(player.transform.position.y*100)/100 == oldPosition)
         {
             isChangingY = false;
             oldPosition = Mathf.Round(player.transform.position.y*100)/100;
         }
         else
         {
             Debug.Log(oldPosition - Mathf.Round(player.transform.position.y*100)/100);
             isChangingY = true;
             oldPosition = Mathf.Round(player.transform.position.y*100)/100;
         }
         
         
         if(Mathf.Round(transform.position.y*100)/100 == enemyOldPosition)
         {
             enemyIsChangingY = false;
             enemyOldPosition = Mathf.Round(transform.position.y*100)/100;
         }
         else
         {
             Debug.Log(enemyOldPosition - Mathf.Round(transform.position.y*100)/100);
             enemyIsChangingY = true;
             enemyOldPosition = Mathf.Round(transform.position.y*100)/100;
         }
         
     }



script is placed on enemy and they both have rigidbodies

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