Rotation/Turning Radius in Navmesh
I have an enemy spaceship that I'm maneuvering using Navmeshagent. I'm having problems with rotation.
The ship is supposed to detect the player when in range, then move towards him. The problem is that the navmesh agent is rotating the ship, but the movement is faster than the rotation making it look weird. Here's a gif that shows what I'm talking about. It's supposed to bank toward the player, but I haven't figured out how to do that. These are my Navmeshagent settings.
Thanks!
Answer by Ian-Gungee · Feb 08, 2018 at 02:09 PM
Hopefully you've figured it out by now, but setting your angular speed to something abnoxious like '999' should make it look like the enemy is locking on to the player
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