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Question by coolbudy1998 · Jul 29, 2018 at 08:48 PM · scripting probleminspectoraudiosource

AudioSource

Hi, I have two separate scripts containing two different audios for a same gameobject. How can I make two audiosources for that gameobject?? I don't want to combine both scripts and still want to run both audios when triggered in their respective scripts. EDIT - I am using First Person Controller standard asset and it has a pre-script and sound effect. Now I have this below mentioned script which has another sound effect. So how can I play both when required??

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerHittingSound : MonoBehaviour {

 AudioSource playerShotAudio;                            //audio plays when a player is shot
 //public GameObject playerSoundObject;                   //reference used for accesing this script

 // Use this for initialization
 void Start () {
     playerShotAudio = GetComponent<AudioSource>();        //it assigns the variable with the audio
 }
 
 public void PlayerSound()
 {
     playerShotAudio.Play();                             //it plays the audio when player is shot
 }

}

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Answer by tormentoarmagedoom · Jul 29, 2018 at 09:18 PM

Good day.

I think best way is to have 2 Audiosource in 2 different gameobjects, so create 2 empty gameobjects childs of your object.

And add a AudioSource in this childs.

then just make each script to refear to each auidiosource.

Bye!

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avatar image coolbudy1998 · Jul 29, 2018 at 10:00 PM 0
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Damn God!! Again short and precise. You are a pro in game dev. Thanks!

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