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Question by bruceevans · Apr 09, 2017 at 08:41 PM · unity 5prefabsprefab-instance

Problem with different behaviors as a prefab vs. the original gameobject. Thoughts?

https://youtu.be/A47auWBRHtU

Here's a youtube video of the problem. I didn't include code because I don't believe it's a coding problem (but like always, it probably is). Basically, I'm getting two different behaviors between the original object and the prefab version of it. It's almost like unity is recognizing a trigger collider as a regular collider. Any ideas? I can post code if I need to. Cheers everyone!

Bruce

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avatar image UnityCoach · Apr 09, 2017 at 10:59 PM 0
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Did you by any chance forget to apply changes to the prefab?

avatar image bruceevans UnityCoach · Apr 10, 2017 at 02:46 AM 0
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I've applied the changes, rebuilt the entire prefab, same behavior.

avatar image UnityCoach bruceevans · Apr 12, 2017 at 10:25 AM 0
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Did you try adding several non-instantiated prefabs in the level, and/or removing all non-instantiated and have only the spawned ones? I wonder if this could be a problem happening with every object but the first. $$anonymous$$aybe a static variable or something.

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