Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ElKrullo · Mar 01, 2017 at 09:43 PM · scripting problemprefabseditorwindowprefab-instancerenaming

Problem renaming prefab instance in scene (from custom editor window)

I'm creating a custom editor window where I want to list all Objects in the current scene that has a WayPoint script attached to them. I need all Objects in this list to have unique names because I later want to use GameObject.Find(object.name) to make a reference to each GameObject.

Here is my code:

 void Example() {
 
         // Find all objects with Waypoint script
         Object[] objectArray = Resources.FindObjectsOfTypeAll(typeof(WayPoint));
 
         // A list with all duplicate names
         List<Object> duplicateNames = objectArray.GroupBy(s => s.name)
             .SelectMany(grp => grp.Skip(1).ToList()).ToList();
 
         // Renaming
         for(int i = 0; i < duplicateNames.Count; i++) {
             duplicateNames[i].name = duplicateNames[i].name + (i + 1);
         }
     }

This works fine for regular gameobjects, but with prefabs i seems like I'm changing the name of the prefab asset rather than the name of the prefab instance in the scene. So for each iteration of the for loop I am renaming all instances of that prefab.

Is there a way to rename the instance of the prefab rather than the prefab itself?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Serellyn · May 28, 2018 at 12:16 PM

I do realize this is a very old topic, and you probably have your solution already, but for people that are experiencing the same issue... When you want to change the name of your instance rather than your prefab, make sure you have declared your instance as a variable. Let me show you the incorrect and correct answer.

Changes the name of the prefab:

 GameObject sq = prefab; 
 Instantiate(sq, new Vector3(0, 0, 0), Quaternion.identity);
 sq.name = "new name";

Changes the name of the instanced object:

 GameObject sq = prefab;
 var i = Instantiate(sq, new Vector3(0, 0, 0), Quaternion.identity);
 i.name = "new name";

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

118 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate prefab on inspector drop 0 Answers

Unity overwrites prefab values in runtime 0 Answers

OnTriggerEvent Instatiate one prefab 0 Answers

No Script option in component Menu?! (Unity 5.3.1) 3 Answers

prefabs break movement scripts, 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges