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Question by NathoSteveo · Jan 29 at 03:05 PM · texture3dtexturesfiltermode

Bilinear Filtering causing Ugly Gaps

Hi, I have 3D blocks that tile against each other, they all have seamless textures. Bilinear filtering is preferred but causes gaps between the blocks. When I use Point (no filter) the textures are really pixelated but the gaps go away. Any solutions? I'd like to Bilinear filter the textures and have no gaps. Bilinear Point (no filter)

screenshot-2022-01-30-015629.jpg (469.7 kB)
screenshot-2022-01-30-015711.jpg (393.1 kB)
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avatar image Pangamini · Jan 30 at 04:20 PM 0
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Can you post the texture and its import settings?

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Answer by NathoSteveo · Jan 30 at 04:10 PM

BUMP

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