- Home /
RepeatButton Problem
I'm having a problem with repeat buttons, currently i'm working on a touch interface for a racing game, basically i have 3 buttons, onefor braking, and the other 2 are for turning, to make it work i create a script with other variables for the main script.
The problem is, i have 2 buttons that work, and the 3rd just don't, please help me with this script
var freio:Texture;
var direita:Texture;
var esquerda:Texture;
function Start()
{
touch.vertical = 1.0;
}
function OnGUI()
{
//freiar (works)
if(GUI.RepeatButton(new Rect(0,0,50,30), freio)){
touch.vertical = -1.0;
}
else
{
touch.horizontal = 1.0;
}
//esquerda (don't work)
if(GUI.RepeatButton(new Rect(100,0,50,30), esquerda)){
touch.horizontal = -1.0;
}
else
{
touch.horizontal = 0.0;
}
//direita (works)
if(GUI.RepeatButton(new Rect(50,0,50,30), direita)){
touch.horizontal = 1.0;
}
else
{
touch.horizontal = 0.0;
}
}
Thanks in Advance.
Answer by kmeboe · Apr 25, 2013 at 05:11 PM
The best way to figure out issues like this -- assuming the solution doesn't jump out at you -- is to set a breakpoint in the code that SHOULD work, but doesn't. When the debugger breaks, step through and see why your value isn't sticking. So for your issue, set a breakpoint on the line that reads
touch.horizontal = -1.0;
Here are step-by-step instructions for debugging in Unity. This is an important skill to add to anyone's arsenal. http://docs.unity3d.com/Documentation/Manual/Debugger.html
Give this a shot and see if you can get to the bottom of your problem. If you get stuck, come back here and I'll get you closer.
Your answer
Follow this Question
Related Questions
The name 'Joystick' does not denote a valid type ('not found') 2 Answers
Setting Scroll View Width GUILayout 1 Answer
Draw GUI Text if clicked out of webplayer 1 Answer
drawing a line through a GUI label 2 Answers
script to create gui when detection collision between cube and first controler person ?? 1 Answer