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Increasing Animation State Speed leads to looped Animation
Hi,
I have an animation state that is entered via a trigger and supposed to be left after fully played. As long as the speed is 1, this works perfectly.
Now, I wanted to increase the speed to 2, but the effect is that the animation is then played faster, but twice before the state is left.
I thought it might have to do something with the exit time of the exit transition, but halving that also does not lead to one clean animation run (more like 1.5?!). That would be a pretty ugly solution anyways.
Does anyone have an idea?
Edit: The solution is to disable loop time in the actual animation (double click on the animation state to get there).
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