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Is the turnover rate required for Unity PRO to come explicitly from game sales?
As a private person with an unrelated day-job I plan to sell an App or two. Of course, I do not expect to hit the current $100000 limit from the App sales. But the question is if the revenue in question is connected to the business you are directly using Unity for making money. I would assume this, but if these earnings take into account the entity as a private person in total, and other (unrelated earnings), this could be an issue.
Wait...so you aren't asking about salary from your day job? You say that's unrelated?
You have another business, maybe dog groo$$anonymous$$g, which does gross over 100$$anonymous$$, and plan to make some small dog-groo$$anonymous$$g Apps?
Answer by Graham-Dunnett · May 07, 2014 at 12:59 PM
Set up a small company to sell the game, and use this company to purchase the Pro license when your game/company makes $100k turnover.