May sound weird, but i need a player and an enemy to collide without affecting the player velocity
May sound weird, but i need a player and an enemy to collide without affecting the player velocity. My damage system is currently working on how quick two colliders collide, the more quick = the more damage. but i basically need my player to go through the enemy. Does someone have an idea ?
current code to calculate hit colliding speed :
public void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Enemy")){ Debug.Log("Collision force is " + collision.relativeVelocity.magnitude);
}
}
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