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Question by Jeyex · Oct 16, 2014 at 06:54 PM · c#threadingbooclass object

Can't use normal class in Unity?

I'm trying to add threading to my game. I know that Unity is not thread-save so I want to have the thread in an external class (without MonoBehaviour). But for some reason, the object is just working when I make it a MonoBehaviour. If I don't, the class just won't execute, althought there's no error in my script. It's just not executing. I am using the new-operator to create a instance of the class.

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avatar image Em3rgency · Oct 17, 2014 at 01:52 PM 0
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What do you mean by "the class just won't execute"? Its not supposed to execute on its own.

First, just in case, check if your object is created, something like:

 myClass object = new myClass();
 Debug.Log(object);

If that is not null, your class instance is set up just fine. That means you can just call whatever methods you have defined... Like

 object.DoSomething();
 object.foo(bar);

Also, it would help if you showed some code, so that we could look at the problem ourselves.

avatar image Jeyex · Oct 17, 2014 at 02:07 PM 0
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It's Boo code, but since Boo and C# are the same bytecode, it's not language related. For better understanding, I'll translated the code to C#: $$anonymous$$onoBahaviour:

 //other class stuff
 ClientScript client = new ClientScript();
 client.Start();
 print(client);
 print("test");

Threadclass:

 public class ClientScript {

     public void Start () {
         print("class there!");
         myThread = new System.Threading.Thread(run);
         myThread.run();
     }

     void run () {
         print("thread activated");
     }


There aren't any errors and client is not null, but the console just prints out the client and "test", not more...

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Answer by Jeyex · Oct 17, 2014 at 07:00 PM

100% my fault. "print" is a Unity function. It works with Debug.Log().

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avatar image Em3rgency · Oct 18, 2014 at 07:00 AM 0
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Glad you solved your problem :) Also, you can use Unity functions in regular classes, just add using UnityEngine;, I do that very often, so I just overlooked the fact that you didn't.

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