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Question by Wesley21spelde · Jan 25 at 10:41 AM · serializationlayerspunweights

stream layerweights onphotonserializeview

hey guys how can i receive a layer weight in onserializeview photon

 stream.SendNext(anim.GetLayerWeight(4)); // sending

  anim.SetLayerWeight(4,(float)stream.ReceiveNext()); // receiving

i dont know if this is the way but it is not working i think the sending is but receiving does not

this is how i did my layerweight

 if (isFiringGun == true)
         {
             currentWeight = Mathf.Lerp(currentWeight, 2.0f, Time.deltaTime); anim.SetLayerWeight(4, currentWeight);
             
 
         }
         if (isFiringGun == false || Input.GetMouseButtonUp(0))
         {
             currentWeight = Mathf.Lerp(currentWeight, 0.0f, Time.deltaTime); anim.SetLayerWeight(4, currentWeight);
             
         }

this works fine on my client. but it is no streamed like this it seems to me that only the base layer is streamed like this for instance not the other layers and they`re weights

 public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) {
         if(stream.isWriting) {
 
             stream.SendNext(transform.position);
             stream.SendNext(transform.rotation);
    
             stream.SendNext(anim.GetFloat("Speed"))


         realPosition = (Vector3)stream.ReceiveNext();
         realRotation = (Quaternion)stream.ReceiveNext();
    
         anim.SetFloat("Speed", (float)stream.ReceiveNext());



i did als somthing like this before. and some one responded but i am not shure how to get this working

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