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Question by Der_Kevin · Sep 08, 2016 at 09:45 AM · collisionforceexplosion

ignore collision for explosion?

hey! i have this "falcon punch" thing in my game, so actually when you punch a character, he should gets hit by a explosion force. works fine so far, but my character gets also affected by the punch and flyes away. the code looks like this:

 Vector3 explosionPos = transform.position;
         Collider[] colliders = Physics.OverlapSphere(explosionPos, explosionRadius);
         foreach (Collider hit in colliders) {
             Rigidbody rb = hit.GetComponent<Rigidbody> ();
 
             //Add force to nearby rigidbodies
             if (rb != null)
                 rb.AddExplosionForce (explosionForce, explosionPos, explosionRadius);

how can the character (which is the parent of this script/ the script is placed on a child sphere inside the character) be ignored by the explosion force?

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