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Mesh clothing clipping
I'm currently reading into and exploring mesh manipulation in Unity,
My current project consists out of: A customizable character through morphtargets sliders etc (done √ )
right now i'm looking for a way to fit clothing on this customized mesh model. So the mesh clothing would sort of wrap around the model, and avoiding clipping.
My question is, what would be the best way to approach this? could i for example use the volume of the original mesh as reference? any suggestions?
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