- Home /
How to use Unity Terrain with 2D Physics?
Unity's 2D Physics are constrained to X and Y axes.
Unity's Terrain is oriented along X and Z axes, with the Y axis begin the "up" direction.
As Far As I Know, you can't rotate or change axes of neither of those. This means that you can't ever use these together in a game.
Is there any way to work this around? For example, it would be great if you could make the 2D Physics Engine work on other axes - X, Z in this case.
Your answer
![](https://koobas.hobune.stream/wayback/20220612064843im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Ball bounces at different heights when it shouldn't 0 Answers
I was wondering if anyone knows how to make something like the hammer from getting over it? 2 Answers
Is there a standardized way for creating a 2D ball physics movement method? 0 Answers
Physics2D Overlapbox not working as aspected 0 Answers
Bumper physics not working, 1 Answer