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Question by Summer006_unity · Sep 19, 2019 at 02:53 PM · texture2dbackgroundbug-perhapsasynccreate a texture

issue with create texture2d in background Task, probably a bug ?

I create a few background tasks to get images from server and create texture2d. According to log: success to get image bytes, but failed to create texture2d.

here is my code :

 public static Texture2D LoadTextureFromBytes(byte[] imgBytes) {
             logger($"LoadTextureFromBytes: imgBytes.isnull: [{imgBytes == null}]");
             if (imgBytes == null) return null;
             logger($"LoadTextureFromBytes: 22 ");
             Texture2D texture = new Texture2D(2, 2, TextureFormat.ARGB32, false);
             logger($"LoadTextureFromBytes: loadImage: [{imgBytes}]");
             texture.LoadImage(imgBytes);
             logger($"LoadTextureFromBytes: texture: [{texture}]");
             return texture;
         }


here is log: alt text

looks like when execute "new Texture2D", that thread dead, dispeared, gone, without any warning or error.

tested on 2019.2.4 and 2.6

wx20190919-224718.png (63.0 kB)
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