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Question by DeathByWarrior · Jan 26, 2012 at 07:00 AM · terraintriggernot working3.5

OnTriggerEnter not working on terrain in 3.5 beta

Hey again, I have a problem. I'm running unity 3.5 beta and I have a heli in the scene. I have a script on the rotors when if they're collider intersects with anything (its a trigger), they will break off. The script works perfectly when colliding with meshes, but it doesn't do anything when the collider's trigger is in/touching terrain. I hope they fix this in 3.5 release. But in the mean time, any suggestions on why this happens?

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avatar image McBeezy · Oct 08, 2012 at 06:54 AM 0
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Well you're not alone, I'm having the same problem. I fixed my issue by using raycasting ins$$anonymous$$d of a trigger, but I don't know if that would work for you. Sphere/capsule casting maybe? Although checking every frame could be a drain.

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