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Question by Infinity · May 28, 2011 at 02:06 PM · collisiontriggerplayertag

Do a collider only with certain taged objects

Hi, I have done a little rutine to detect players that collide on a certain area, but I have the problem that monsters can enter too... So I want only to detect objects with the tag player:

Here is my code:

 function OnTriggerEnter(Player : Collider) {
     if (numeroDePersonasEnElTanque==0){
         isPlayerVisible = true;
         playerTriggered=Player.gameObject.transform;
     }
     else{
         isPlayerVisible  = false;
         playerTriggered=null;
     }
 }

What function should I use to solve it?

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Answer by Joshua · May 28, 2011 at 02:10 PM

if (player.gameObject.tag == "Player") {...} or use CompateTag()

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Answer by aldonaletto · May 28, 2011 at 02:14 PM

You can use GameObject.CompareTag - look at:

http://unity3d.com/support/documentation/ScriptReference/GameObject.CompareTag.html

That's the example they show:

 // Immediate death trigger.
 // Destroys any colliders that enter the trigger, if they are tagged player.
 function OnTriggerEnter (other : Collider) {
 if (other.gameObject.CompareTag ("Player")) {
 Destroy (other.gameObject);
 }
 }

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