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Question by Tinoxt · Jan 26, 2016 at 12:07 PM · movementmovement scriptplayer movement

My player wont move and i dont know why

I am making this game from https://www.youtube.com/watch?v=qwuPiaFU37w this series at 32:03 i done everything right in the code but my player just wont move i upped the maxSpeed to 30 and still wont work.

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour { public float moveSpeed; private float maxSpeed = 30f;

 public Vector3 input;



 // Use this for initialization
 void Start () {
 
 }
 
 void Update () {
     input = new Vector3(Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical"));
     if(rigidbody.velocity.magnitude < maxSpeed)
     {
             rigidbody.AddForce(input * moveSpeed);
     }

 }

}

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avatar image tanoshimi · Jan 26, 2016 at 12:12 PM 0
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And what value is moveSpeed?

avatar image Emanuele_Rocchi · Jan 26, 2016 at 02:25 PM 0
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Did you set the moveSpeed value in the editor?

avatar image ShadyProductions · Jan 26, 2016 at 02:39 PM -1
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did you reference "rigidbody"?

avatar image giorashc · Jan 27, 2016 at 08:17 AM 0
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Just as a side note you should use FixedUpdate for physics calculations such as adding force to a rigid body. and as ShadyProductions mentioned where do you assign rigidbody? do you notice any messages in the console regarding rigidbody?

avatar image tigermaxi · May 04, 2016 at 04:35 PM 0
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i have the same problem

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Answer by popernennins · Jan 27, 2016 at 05:48 AM

Try adding this: public float moveSpeed and change the speed in the inspector.

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