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Question by cenkbozkurt05 · Jun 11, 2021 at 08:47 PM · scripting problempositionscript.unity 2dtransform.position

How can i change position of my character

Hi, I'm making a 2d game, my problem is that as you can see in Picture 1, I have a house and there is a trigger box where I show it with a red circle, trigger box save my position and changing scene when i press E.

As you can see in Picture2 there is a door on the left side and when i press E to the door i'm return to my old scene and this time i want to start to the left side where i showed it with a yellow circle in the Picture 1 but somehow my code that i wrote doesn't work i tried everything that i could i really need some help i'm pretty new in C# (Sorry for my bad eng.)
Picture 1 https://prnt.sc/153gv7a Picture 2 https://prnt.sc/153gtlx

myPlayerCode =

 public bool NewOutsideTransform;
 
     void Start()
     {
         //RigidBody2D'yi rgb2 diye göster.
         rgb2 = GetComponent<Rigidbody2D>();
 
         FireHomein.GetComponent<FireHomein>().NewOutsideTransform = (PlayerPrefs.GetInt("Transform1") != 0);
 
         Time.timeScale = 1;
         //Karakter konumu varmı?
         if (PlayerPrefs.HasKey("Player1"))
         {
             float x = PlayerPrefs.GetFloat("Player1");
             float y = PlayerPrefs.GetFloat("Player2");
             float z = PlayerPrefs.GetFloat("Player3");
 
             transform.position = new Vector3(x, y, z);
             Debug.Log("Karakter Pozisyonu Alındı");
         }
         else
         {
             if(NewOutsideTransform == true)
             {
                 transform.localPosition = new Vector3(FireinHomeOutPosition.position.x, FireinHomeOutPosition.position.y, 0);
             }
             else
             {
                 transform.localPosition = new Vector3(StartPos.position.x, StartPos.position.y, 0);
             }
 
             Debug.Log("Karakter Pozisyonu Yok");
         }
     }

FireHomeinCode =

 public class FireHomein : MonoBehaviour
 {
 
     public bool isInRange = false;
     public GameObject Player;
 
     public bool NewOutsideTransform = false;
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.CompareTag("Player"))
         {
             PlayerPrefs.SetFloat("Player1", transform.position.x);
             PlayerPrefs.SetFloat("Player2", transform.position.y);
             PlayerPrefs.SetFloat("Player3", transform.position.z);
             isInRange = true;
             NewOutsideTransform = true;
             PlayerPrefs.SetInt("Transform1", (NewOutsideTransform ? 1 : 0));
         }
     }
     private void OnTriggerExit2D(Collider2D collision)
     {
         if (collision.CompareTag("Player"))
         {
             PlayerPrefs.DeleteAll();
             isInRange = false;
             NewOutsideTransform = false;
             PlayerPrefs.SetInt("Transform1", (NewOutsideTransform ? 1 : 0));
         }
     }
 
     private void Update()
     {
         if(isInRange == true)
         {
             if (Input.GetKeyDown(KeyCode.E))
             {
                 SceneManager.LoadScene("FireHomein");
             }
         }
     }
 
 }
 

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