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Question by
Kwillson2 · Jun 28, 2017 at 11:42 PM ·
assetimporting assetsmesheswebservice
Importing meshes during runtime from a server
So I have been looking around to try and find what Unity's internet interactions can be. I know that you can connect to a server or website during runtime. But I would like to know the full extent of all its abilities. For example, I am trying to create a mesh from a data point list which could potentially be massive. So I was wondering if I can build the mesh on a stronger computer that will act as a server, and then when the mesh is built, it can then be pulled into any Unity app that is connected to it.
If anyone can give me some insight or websites that has some good info on it I would really appreciate it! Also if anyone has a hard time understanding just let me know and I will try and clarify.
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