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Unity Input System - Add listeners without adding new players
Hey there friends,
So I would like to make another object listen to the events that the "PlayerInput" component does but without making another player. Think of how there is a standalone input module for the new Input System that is used to navigate UI. It listens to the events, but doesn't add another player.
Is that something the new Input System allows players to do or not? I don't want to feed all of the logic through my player to make it to work, it is causing coupling I want to avoid.
Cheers!
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