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Question by phillipe · Jul 07, 2013 at 06:53 PM · camerasceneshadowsdirectional lightquality settings

Big circular shadow on the scene [problem]

Hi guys!

I seem to have a problem with my directional light (or with the quality setting itself). There is this huge circular shadow when I enable either of the hard and soft shadows. I tried to figure what it is. When I zoom into the scene the shadow grows, while zooming out, it diminishes until it's gone. Then I discovered that when I increase the shadow distance (under Quality Settings/Shadows), it increases as well. I think it's the circular area of the shadow distance. What do you guys think?

BTW, this QUESTION is similar to mine but I have no idea how he/she solved it.

alt text

If you observe closely the image, there's this dark halo-like shadow...

circleshadow.jpg (35.6 kB)
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avatar image Claytonious · Jul 22, 2018 at 12:42 AM 0
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Did you ever find a solution?

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Answer by gamer2300 · Jul 08, 2013 at 12:25 PM

Hi i have seen your question in my post. Solution is simple look for quality settings (edit->project settings or rendering) look for quality shadow in your enviroment. when i raise it to fantastic, circle shadow disappear..at low level it is another time in rendering.

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avatar image phillipe · Jul 10, 2013 at 03:34 AM 1
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i've done that as well. the circle seems to be lost but actually, it only made it larger. like i said, the circle becomes large as you increases the shadow distance (the fantastic quality has the biggest shadow distance).

i think, my computer gpu has something to do with this. when i enabled dx11, i can now see the shadow, however the editor's texts flicker... thanks for replying BTW.

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Answer by ColtPtrHun · Jul 22, 2020 at 11:43 AM

Hi there! I have the same problem, it is quite a headache... For me, changing the shader of the material fixed it, so it has to do something with shaders. -Peter

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