Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by huttch · Oct 22, 2012 at 11:43 PM · cameraplanedecalflicker

Plane / Decal Flashes With Player / Camera Movement

i am instantiating decal prefabs which are just planes using

Instantiate(DecalSystem.Prefab, Info.point, Quaternion.FromToRotation(Vector3.forward, Info.normal))

(Info is the RaycastHit variable)

which works perfectly apart from when i start moving round as they start to flash / flicker and sometimes dissapear

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nathre · Mar 09, 2013 at 03:30 AM 0
Share

Hello, same happens to me. I have background planes and the player moves perfectly but when following with the camera happens! I'm just giving to my camera script the position of the player using a public var.

avatar image robertbu · May 03, 2013 at 07:44 PM 0
Share

@Nathre & superme2012 - I've converted your 'Answers' to comments. Answers are reserved for attempts to answer the question. Posting comments as answers run up the number of answers on a question and makes it less like to get a real answer.

avatar image Nathre · May 04, 2013 at 02:07 AM 0
Share

Thank you! Not gonna happen again :)

avatar image ahasae · May 09, 2013 at 03:38 PM 0
Share

i have the same problem !! any one can help please ?

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by whydoidoit · May 09, 2013 at 06:19 PM

You are suffering from Z fighting (the Z of two objects is almost or exactly the same and is the same as far as the depth buffer is concerned).

You have two choices:

  • Move the decal object further off the surface (you have to do this if it is actually on the surface)

  • Reduce the far clip plane of your camera and increase the near clip plane which provides for higher accuracy.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ahasae · May 10, 2013 at 07:36 PM 0
Share

thaaaaaaaaaaaaaaaaaaaaaanx you man its work

Reduce the far clip plane increase the near clip plane

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Arial camera get selected point 2 Answers

WebCamTexture zoomed in on iPad Pro 1 Answer

copying a 2d/3d plane/slab from one part of world and displaying it in another? 0 Answers

Why are high speed moving object flickering for rendering time 1 Answer

How to make camera position relative to a specific target. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges