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Animation Not Playing Correctly
My problem is that the leg of my character is going inside the ground and not playing like it should.
Here is a picture of how my leg looks extended in the animation in blender vs unity:
That just shows that something is wrong, but in the humanoid configuration everything is perfect, and even in generic the same problem happens.
Ive tried probably every baking setting, but nothing seems to fix it.
Because of this leg not following correctly its clipping inside the ground 2-4 frames later and i cant get rid of it.
The animation goes far up and down and i think that might be messing it up. Anyone have an idea of how to fix this?
EDIT: Actually LoopPose when turned off fixes this problem... But i think that might add new problems but i havent found any yet
Actually LoopPose when turned off fixes this problem... But i think that might add a new problems but i havent found any yet
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