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Question by ParyPro · Sep 03, 2019 at 10:16 PM · scripting problemscript.bug

Bug With My Level Select Screen

I have followed a Youtube video on this & tried to apply it to my own game. Upon dying in level 2, I am sent back to the Level Select menu (image attached) but the level 2 start button is still grayed out and locked despite the button On click settings being set up to how they should be. Attached is the script that should be handling that, and then the level control script. I believe the problem could possibly lie in the switch statement in my LevelSelectController.cs script, but I'm not sure exactly where or how I'd fix it. If anyone can find any suggestions or solutions to this problem they would be very much appreciated! Thanks! alt text

 public class LevelSelectController : MonoBehaviour {
    
        public Button level02Button, level03Button;
        int levelPassed;
    
        void Start()
        {
            levelPassed = PlayerPrefs.GetInt("LevelPassed");
            level02Button.interactable = false;
            level03Button.interactable = false;
    
            switch (levelPassed) {
            case 1:
                level02Button.interactable = true;
                break;
            case 2:
                    level02Button.interactable = true;
                    level03Button.interactable = true;
                    break;
            }
        }
    
        public void levelToLoad (int level)
        {
            SceneManager.LoadScene (level);
        }
    
        public void resetPlayerPrefs()
        {
            level02Button.interactable = false;
            level03Button.interactable = false;
            PlayerPrefs.DeleteAll ();
        }
    }


 public class LevelControlScript : MonoBehaviour {
   
        public static LevelControlScript instance = null;
        GameObject levelSign, gameOverText, youWinText;
        int sceneIndex, levelPassed;
    
        void Start()
        {
    
            if (instance == null)
                instance = this;
            else if (instance != this)
                Destroy(gameObject);
    
            levelSign = GameObject.Find("LevelNumber");
    
            sceneIndex = SceneManager.GetActiveScene().buildIndex;
            levelPassed = PlayerPrefs.GetInt("LevelPassed");
        }
    
        public void youWin()
        {
            if (levelPassed < sceneIndex)
            {
                PlayerPrefs.SetInt("LevelPassed", sceneIndex);
            }
        }
    
        public void youLose()
        {
            levelSign.gameObject.SetActive(false);
            Invoke("loadMainMenu", 1f);
        }
    
        void loadMainMenu()
        {
            SceneManager.LoadScene("levelSelect");
            
        }
    }


139344-pasted-image-0-1.png (349.3 kB)
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avatar image xxmariofer · Sep 04, 2019 at 06:40 AM 1
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start trying to fix the errors always showing in the console

avatar image mostashhed · Sep 04, 2019 at 08:42 AM 0
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which scene has the 0 build index?

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Answer by Vaibhav_77 · Sep 04, 2019 at 11:10 AM

in LevelSelectController script in Start() you set level02Button.interactable = false;

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Answer by mostashhed · Sep 04, 2019 at 04:17 PM

Check your build indexes and make sure that your level select menu placed at zero index. good luck!

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