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Question by benfattino · Jul 28, 2013 at 05:01 PM · texturestringload

Load texture by name

I need to use this command to load texture and assign it to a plane.

 go.renderer.material.mainTexture = Resources.Load("texturename", Texture2D);

I need to load different textures based on the value of an index. i=1 -> texture1 i=2 -> texture2 etc...

There is a way to do something like this and use different names by script?

 go.renderer.material.mainTexture = Resources.Load("texturename + i", Texture2D); 

I think I convert int value to string, but I don't know how...Somebody help? Thanks.

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avatar image Lo0NuhtiK · Jul 28, 2013 at 05:10 PM 0
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go.renderer.material.mainTexture = Resources.Load("texturename + i", Texture2D);

example :

 int i = 344 ;

 void Start()
 {
     Debug.Log("texturename + i") ;
     Debug.Log("texturename" + i) ;
 }

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Answer by clunk47 · Jul 28, 2013 at 07:27 PM

Say you have textures named with an integer on the end for example. Tex0, Tex1, Tex2, Tex3. Then say you have 4 planes you want to put into an array, and use the index of that array to determine what texture will be applied from the texture folder. Here's a pretty simple way of doing this.

 //Example.cs
 
 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour
 {
     public MeshRenderer[] planes;
     
     void Start()
     {
         for(int i = 0; i < planes.Length; i++)
         {
             planes[i].material.mainTexture = Resources.Load("Tex" + i.ToString()) as Texture2D;
         }
     }
 }
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