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Particle delay
Hey,
I have a simple water droplet particle system that emits a burst of 1 particle every seconds and loops, is it possible to add some delay variation between each drops?
Answer by ifurkend · May 03, 2018 at 01:16 AM
You don’t necessarily need burst. If you only need 1 droplet at a time, use “Max Particles” to cap the particle count at 1. Then change value type of emission “rate over time” random between 2 constants or curves with low multiplier.
Yeah i know i can do that but i need the particle to spawn instantaneously, without burst it takes a while for the particle to spawn, can't use prewarm either because i need random start delays
If your main concern is the initial burst, you can have it anyway, but set a very high Duration like 1000 seconds in the main module so the burst only recycles every 17 $$anonymous$$utes which is negligible especially with the 1 max particle cap.
Haven't thought about that and it seems to do the trick, thanks!