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Is there a fix for UI/png assets being aliased when using IOS platform for build setting.
Is there a fix for png assets being aliased when using IOS platform for build setting in unity?
I have tried adjusting the quality settings to use anti aliasing for ios.
I have also tried setting emulation mode to none.
Still getting poor image quality in inspector and game. When set to android build platform this is not an issue. I linked an example below. Any insight would be helpful.
compare.jpg
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Comment
Show us your image import settings and the iOS settings.
It LOO$$anonymous$$S like the PNG may have converted to 8-bit with a dark grey matte color applied. But I don't off-hand know where such a conversion could happen in Unity's process.
capture4.png
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capture5.png
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Your answer
![](https://koobas.hobune.stream/wayback/20220612132421im_/https://answers.unity.com/themes/thub/images/avi.jpg)