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Question by FreakyDuck · Jun 23, 2017 at 10:03 AM · physics2dlevel load

Physic doesn't work after reloading a level

Hello, I'm creating a platformer, so when the player dies, the game reloads the level using SceneManager.LoadScene(xxx, LoadSceneMode.Single); It works fine... But when the player returns to the main menu and he reloads the level the physic is disabled, i don't really understand what i've done to do that (I've used the same function to load the level from the main menu) Thanks for your help...

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Answer by Rickyinjp · Jun 24, 2017 at 12:06 PM

Physics gets completely disabled? Have you tried checking for the player's Rigidbody2D? Check the Physics gravity via Debug.Log(). What does it say?

When you say 'disable', do you mean you can't make the player move/jump?

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